Six strategy games. One room link.

Tic-Tac-Toe, Connect Four, Gomoku, Checkers, Ultimate Tic-Tac-Toe, and Rock Paper Scissors — real-time, online, with anyone. No signup. No ads in the game. Free.

Built for fast, friendly matches

Open a tab, share a link, start playing. The whole stack is designed to disappear so the game stays in front.

Real-time multiplayer

Moves arrive instantly over WebSocket. Plays well even on a 3G connection.

No accounts, no signup

Create a private room, share the link, your opponent joins. No email, no password, no friction.

Plays on any device

Browser, installable PWA, and native iOS / Android apps. Same game, same room codes, everywhere.

Offline AI opponent

No one online? Practice against a built-in AI with three difficulty levels — minimax under the hood.

How each one plays

A quick refresher so nobody has to argue the rules mid-match.

Tic-Tac-Toe board

Tic-Tac-Toe rules

Two players take turns placing their mark (X or O) on a 3×3 grid. The first to line up three marks horizontally, vertically, or diagonally wins. If all nine cells fill without a line, it's a draw — which happens a lot once you both know the optimal openings.

Connect Four board

Connect Four rules

Players take turns dropping colored discs into a 7-column, 6-row vertical grid. Discs fall to the lowest empty slot, so you can only choose a column, not a row. First to line up four discs in a row — horizontally, vertically, or diagonally — wins. Stacking your way into a fork wins more games than rushing the middle.

Gomoku board

Gomoku rules

Played on a 15×15 grid with black and white stones. Players alternate placing a stone on any empty intersection. The first to form an unbroken line of exactly five stones — horizontally, vertically, or diagonally — wins. There's no capturing and no piece movement; every move is final, which makes early-game shape recognition disproportionately important.

Checkers board

Checkers rules

Each player starts with 12 pieces on the dark squares of an 8×8 board. Pieces move diagonally one square forward; you capture an opponent's piece by jumping over it into an empty square beyond. Multi-jumps chain together. A piece that reaches the opposite back row is crowned a king and can move both directions. You win by capturing all opponent pieces or blocking every legal move.

Ultimate Tic-Tac-Toe board

Ultimate Tic-Tac-Toe rules

The classic game with an expanding twist: win a round and the board grows — 3×3, then 4×4, then 5×5 — with the goal still three in a row each round. The bigger grids open far more lines and threats than standard Tic-Tac-Toe, so it rewards planning ahead and building several threats at once instead of chasing a single line.

Rock Paper Scissors board

Rock Paper Scissors rules

Both players pick simultaneously: rock crushes scissors, scissors cut paper, paper covers rock. Identical picks tie. Matches are best-of-three rounds. No strategy table will save you — it's reflexes, reads, and the willingness to pick rock three times in a row to mess with your opponent's head.

Take it with you

Native apps for your phone. Same room codes, same matches, just packaged for offline launch.